![]() ![]() Why hight? Bleeding is like boost to toxic. So it's like (LOW(bleeding) + hight(toxic). With bleeding lvl 2 toxic lvl 2 will deals higher dmg (hight, not medium). I mean, no one immune to bleeding, no one. Also bleeding helps to come in blood toxic much more deep and it will do hight dmg. Volaties (NOT NIGHT HUNTER NESTS) fully immune to toxic and puddle with toxic. If zombies throwing up and with him other zombies - he will got infect and will start to take dmg. Toxic lvl 2 deals MEDIUM dmg per second, infect other nearby zombies and makes them stinky (they are taking dmg from this stiky aura) and also infect while throw up. Many peoples combinates fire with electricity, but it's not effective, because when rain - electricity deals ultimate dmg and 100% chance to stun and chain effect, but fire does NOTHING! That's why never combinate fire with electricity. Also, biggest minus of fire is that fact, it's can't be prock when rain. Also it damaging you if you was in radius of injury. Also, as it was said by STARRYSOCK, stinky zombies can explode their head while they burning. Maybe no one immune to it, but i personally tested it. ![]() Only goon in orange suit not immune to it. Example goons, they're immune to puddle with the fire and molotovs. Also volaties can't take dmg from puddle with the fire, but they're taking dmg from puddle with electricity. I'll say it in start - my English not best, so do not say something like : -"learn English" k? Then go.įire lvl 2 deals LOW dmg per second, AoE dmg, dmg nearby enemies. And yes, I'd recommend you figure out for yourself which works best over just using my opinion :)Īlright guys, time to say the real one dmg of every effect, what do they do, what's best combination of them. Getting electrocuted vs throwing up is all pretty much just for show.īut yeah, you'll understand what I mean when you get used to actully using them. ![]() What the effects actually do to the enemies isn't as much of a factor in their effectiveness as in other games. They're just different versions of Fire and Electric but at least Fire and Electric can act as AOE at the same time. If you didn't mean that, I explained the results of using these (fire blows up their heads and attracts virals, etc) in my last comment, though.īleed and Toxic sound uselss. Toxic makes them "stinky" and makes the zombies throw up.Įlectric just electrifies them (which can stun some enemies). Originally posted by STARRYSOCK:Well, if you mean, what does each effect actually do:īleeding makes them bleed, which is basically just damage dealt over time. Originally posted by STARRYSOCK:Well, they all have their own drawbacks: Keep in mind this is just my opinion from my experience. Fire is great early before they show up, though). TL DR: In my opinion, from favourite to least favourite: Toxic, Electric, Impact (not enough blueprints use a powerful version to make it practical), Bleeding, then fire (just because of the "stinky zombies". It throws enemies back without electrocuting you when you try to loot them like electric mods do. Personaly I love impact more than any other. Also plentiful in many blueprints.Įlectric is also pretty good, but trying to loot electrified corpses can be annoying. Very little that can backfire and very effective. Not to mention when a zombie is set on fire it can also hurt you. Bleeding is fairly good as there's no way it can backfire on you, but it doesn't seem to do a lot of damage and not a lot of blueprints use it in good amounts.įire is really great early in the game (lots of blueprints use strong versions), but the "stinky zombies" that replace the normal ones later in the game make it completely impractical (their heads blow up, which attracts virals and poisons you). ![]()
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